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What games have you beaten recently? Myself, I've been plowing through my backlog ever since I got a Steam Deck. Here's a quick rundown with some brief thoughts:
Phantasy Star
I played the Sega Ages version on Switch, and I highly recommend that if you're interested in playing this game because it lets you double EXP and money. This doesn't really reduce the difficulty, it just makes you spend less time grinding. It's also got an automap for the first-person dungeons, which is incredibly useful for someone like me who just cannot remember spatial things at all, and easy access to item lists. This really boosts the game from an archaic but respectable RPG to something you should definitely check out. It's not incredibly deep, but it's a good time.
The Bugs Bunny Crazy Castle
If you need some bite-sized challenge that you don't need to think about too hard, try one of these games. You really need to memorize which enemies have what movement patterns though, because some are hilariously rock-stupid while others love standing in the exact right spot to screw you over.
Metroid: Samus Returns
I like Metroid well enough (it's not my favourite search action series) but this one makes some mistakes. The game is somewhat padded to say the least, and every enemy is built like a brick shithouse and hits like a truck, which is meant to force you to use the new melee-parry mechanic but ends up just being tedious and punishing. Also, your mileage may vary but I got crazy handcramps from its control scheme combined with the 3DS XL's form factor. You should really just play Dread, it's like this but a million times better.
Sonic the Hedgehog 2 (8-bit)
One of the worst Sonic games.
Sonic Chaos
One of the easiest Sonic games, except for the last two bosses being a weird difficulty spike. Might just be because I was playing the Game Gear version. Also, I don't really care for the special stages' trial-and-error design.
Mega Man 7
I love this game, but I somehow had never beaten it before now. It becomes apparent why soon enough: Turbo Man's stage fucking blows! Other than that, I love the art direction and music, and I have no goddamn clue why everyone crashes out over "big sprites". It's classic Mega Man, you're not going to be fast enough for that to matter.
Rolling Thunder
Played the Arcade Archives version on Switch. This game basically invented its own sub-genre and it's pretty rad, but being an arcade game it gets WAY too unfair later on. I really wish there was some kind of massive project to tone down the quarter-munching shit in classic arcade games, because in this day and age it just impedes fun.
Persona 3: Dancing in Moonlight
This rhythm game sub-series is pretty cool, but the rate at which you unlock things kinda messes up the flow. You'll get so many social link scenes early on, and apart from being fun character moments they also unlock things you'll need to unlock more things, so sometimes it ends up feeling like you're just watching a ton of cutscenes instead of playing the game. But then later on, the criteria for unlocking the last social links will just result in you kinda grinding the same songs, unless you're enough of a badass to tackle hard mode (I'm not)
Evolution Worlds
One of the games I got with my Gamecube all the way back in 2003, and I finally came back to face it. This is an odd duck because they took the two Evolution games on Dreamcast and put them together, but the first is incredibly abbreviated in a way that makes a terrible first impression--most of the dungeons look the same (probably due to space constraints on those tiny discs) and there's an absolute onslaught of cutscenes after each one. Then, the final dungeon is built up to be a big challenging gauntlet but is just a few rooms. I feel like they could have just ported the second game and included a little prologue explaining the story so far, since it's not like it's very complex.
It's your bog-standard plot about a kid searching ancient ruins after his dad mysteriously disappeared, and he's also got a mysterious girl without much of a personality with him who holds some magic power everyone wants. Oh, and the ancient civilization is a present-day skyscraper one that got destroyed, even though the ruins you're going through all look like South American temples. I'm really being mean here, but to be fair the character writing is pretty cute and main character Mag is just the sweetest kid.
The dungeon crawling is fun once you're allowed to dig into it, with that good old "should I keep going or go back to town to unload and heal" loop, and the battle system has a really cool feature where you build up "TP" to learn new moves, which can be done in battle, and if you do so, that first casting doesn't cost any MP, which can be quite useful considering the high costs of some skills.
Ultimately, I don't think this is essential gaming in the slightest, but if you really wanna dig deep into RPGs, you can do worse.
Phantasy Star II
A very ambitious Genesis launch title with immaculate vibes, but it falls on its face because of crazy time and space constraints (fortunately Sega never made this mistake again!!!) and nobody reining in the dungeon designer. Use maps, for the love of god.
Magic Knight Rayearth (GB)
This game is about an hour long and you basically can't lose, so if you want your "RPGs beaten" count to go up by 1 check it out
Super Robot Wars 30
On the other end of the spectrum, this entry in the massive super robot crossover strategy RPG series (say that five times fast) is huuuuge. I guess some of this is to do with it being an anniversary title, but it's very easy to get suckered into a million side missions to get new units and upgrades and then you end up playing this game for about a century before beating it. And that's not getting into the post-game! Geez...
Lufia and the Fortress of Doom
First entry in this short but beloved RPG series, and if you're only gonna play one, play the sequel instead. This one is mostly a Dragon Quest clone, and it doesn't do a very good job of making you feel like you're progressing or being rewarded for what you do, so the further you get, the more you feel like you're going on a fetch quest that never ends. The character writing is fun, if a bit stymied by the crummy translation, and the endgame finally lives up to the promise by making you feel like a badass for learning all the mechanics. I might suggest one of the ROM hacks that adds some QoL and cleans up the translation, so you don't end up in 50 encounters in a row while wondering why the fuck "Fright" makes people fall asleep, "Trick" makes you hit harder and "Dead" revives you.
Phantasy Star
I played the Sega Ages version on Switch, and I highly recommend that if you're interested in playing this game because it lets you double EXP and money. This doesn't really reduce the difficulty, it just makes you spend less time grinding. It's also got an automap for the first-person dungeons, which is incredibly useful for someone like me who just cannot remember spatial things at all, and easy access to item lists. This really boosts the game from an archaic but respectable RPG to something you should definitely check out. It's not incredibly deep, but it's a good time.
The Bugs Bunny Crazy Castle
If you need some bite-sized challenge that you don't need to think about too hard, try one of these games. You really need to memorize which enemies have what movement patterns though, because some are hilariously rock-stupid while others love standing in the exact right spot to screw you over.
Metroid: Samus Returns
I like Metroid well enough (it's not my favourite search action series) but this one makes some mistakes. The game is somewhat padded to say the least, and every enemy is built like a brick shithouse and hits like a truck, which is meant to force you to use the new melee-parry mechanic but ends up just being tedious and punishing. Also, your mileage may vary but I got crazy handcramps from its control scheme combined with the 3DS XL's form factor. You should really just play Dread, it's like this but a million times better.
Sonic the Hedgehog 2 (8-bit)
One of the worst Sonic games.
Sonic Chaos
One of the easiest Sonic games, except for the last two bosses being a weird difficulty spike. Might just be because I was playing the Game Gear version. Also, I don't really care for the special stages' trial-and-error design.
Mega Man 7
I love this game, but I somehow had never beaten it before now. It becomes apparent why soon enough: Turbo Man's stage fucking blows! Other than that, I love the art direction and music, and I have no goddamn clue why everyone crashes out over "big sprites". It's classic Mega Man, you're not going to be fast enough for that to matter.
Rolling Thunder
Played the Arcade Archives version on Switch. This game basically invented its own sub-genre and it's pretty rad, but being an arcade game it gets WAY too unfair later on. I really wish there was some kind of massive project to tone down the quarter-munching shit in classic arcade games, because in this day and age it just impedes fun.
Persona 3: Dancing in Moonlight
This rhythm game sub-series is pretty cool, but the rate at which you unlock things kinda messes up the flow. You'll get so many social link scenes early on, and apart from being fun character moments they also unlock things you'll need to unlock more things, so sometimes it ends up feeling like you're just watching a ton of cutscenes instead of playing the game. But then later on, the criteria for unlocking the last social links will just result in you kinda grinding the same songs, unless you're enough of a badass to tackle hard mode (I'm not)
Evolution Worlds
One of the games I got with my Gamecube all the way back in 2003, and I finally came back to face it. This is an odd duck because they took the two Evolution games on Dreamcast and put them together, but the first is incredibly abbreviated in a way that makes a terrible first impression--most of the dungeons look the same (probably due to space constraints on those tiny discs) and there's an absolute onslaught of cutscenes after each one. Then, the final dungeon is built up to be a big challenging gauntlet but is just a few rooms. I feel like they could have just ported the second game and included a little prologue explaining the story so far, since it's not like it's very complex.
It's your bog-standard plot about a kid searching ancient ruins after his dad mysteriously disappeared, and he's also got a mysterious girl without much of a personality with him who holds some magic power everyone wants. Oh, and the ancient civilization is a present-day skyscraper one that got destroyed, even though the ruins you're going through all look like South American temples. I'm really being mean here, but to be fair the character writing is pretty cute and main character Mag is just the sweetest kid.
The dungeon crawling is fun once you're allowed to dig into it, with that good old "should I keep going or go back to town to unload and heal" loop, and the battle system has a really cool feature where you build up "TP" to learn new moves, which can be done in battle, and if you do so, that first casting doesn't cost any MP, which can be quite useful considering the high costs of some skills.
Ultimately, I don't think this is essential gaming in the slightest, but if you really wanna dig deep into RPGs, you can do worse.
Phantasy Star II
A very ambitious Genesis launch title with immaculate vibes, but it falls on its face because of crazy time and space constraints (fortunately Sega never made this mistake again!!!) and nobody reining in the dungeon designer. Use maps, for the love of god.
Magic Knight Rayearth (GB)
This game is about an hour long and you basically can't lose, so if you want your "RPGs beaten" count to go up by 1 check it out
Super Robot Wars 30
On the other end of the spectrum, this entry in the massive super robot crossover strategy RPG series (say that five times fast) is huuuuge. I guess some of this is to do with it being an anniversary title, but it's very easy to get suckered into a million side missions to get new units and upgrades and then you end up playing this game for about a century before beating it. And that's not getting into the post-game! Geez...
Lufia and the Fortress of Doom
First entry in this short but beloved RPG series, and if you're only gonna play one, play the sequel instead. This one is mostly a Dragon Quest clone, and it doesn't do a very good job of making you feel like you're progressing or being rewarded for what you do, so the further you get, the more you feel like you're going on a fetch quest that never ends. The character writing is fun, if a bit stymied by the crummy translation, and the endgame finally lives up to the promise by making you feel like a badass for learning all the mechanics. I might suggest one of the ROM hacks that adds some QoL and cleans up the translation, so you don't end up in 50 encounters in a row while wondering why the fuck "Fright" makes people fall asleep, "Trick" makes you hit harder and "Dead" revives you.

